Microsoft has confirmed it is cutting 4,800 jobs, equivalent to roughly 2.1% of its global workforce, with its Xbox gaming division set to shoulder a substantial share of the reductions.
In a memo to staff, Amy Coleman, executive vice president at Microsoft, said the company needed to concentrate on areas capable of delivering for customers in what she described as a "fast-changing industry".
Xbox Bears the Brunt
The wider cuts include more than 1,600 roles being eliminated immediately at Xbox. Asha Sharma, who recently became Xbox's chief executive, told employees the division was "beginning the most significant restructure in Xbox history".
In a note shared on X, Sharma said a further 1,600 jobs would be lost over the coming year. She also confirmed that four Xbox game development studios — Compulsion Games, Double Fine Productions, Ninja Theory and Undead Lab — would be spun off as part of the overhaul.
"These changes are about a bigger future for Xbox, not a smaller one," Sharma said. "History is full of companies that mistake longevity for inevitability. We will not be one of them."
A Company-Wide Shift
Coleman framed the wider reductions around evolving customer needs. "Companies don't get to choose whether their industry changes; they only get to choose whether they change with it," she said.
She noted that the lost roles would not be replaced by artificial intelligence, but acknowledged that "AI is changing how work gets done".
